
shakaZ XIV
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Posted - 2003.12.03 00:15:00 -
[1]
(ok well im half way reading the thread but i gotta make a suggestion before i forget it again :P)
merdekka said (about implants):
Make them cheaper, get insurance on them, change missiles somehow, change what happens when your pod is ejected, I don't know, do something that means getting podded isn't going to cost more than most people can afford.
Imho, if you could just unplug them and plug them back in whenever you like, that would fix the whole problem. If you KNOW you're gonna be in a fleet battle and gonna be flying a frigate, plug them out and leave them in your hangar.
In all other situations, you will ofcourse never know when you will be attacked. But in this case its a reasonable risk to take, leaving your implants in. Otherwise frigates will remain for new people only or people who dont use implants at all and dont care about slower learning rate. However 90% of people probably doesnt want to say "screw implants" and fall behind skill-wise to people that will keep using them.
On the other hand, some might say: thats the risk! accept it! And personally i dont really have a problem with that. But i KNOW that most of EVE's population wont risk flying a frigate with 50mill plugged into their head and thus you will still not see frigates and cruisers as much in fleet battles (as the devs would like). The main point is, we wanna encourage pvp not discourage it right? :P
On the subject of Tracking speed and battleships hitting frigates:
Large guns might hit a close orbiting frigate maybe with 1 out of 15 shots, but they DO hit eventually and will nearly instantly kill the frigate. Or in the very least causing armor damage. Maybe, L guns should only be able to do "glancing hits" on frigates unless they move < 100m/s? I mean RP-wise it must be really hard to hit a tiny frig with a cannon the same size of said frig :P especially when it moves at great speed. Might be overpowered towards frigs, but its just an idea.
Cruisers are even easier to hit, from 4 km away or so, tachyons hit them pretty often, but imho thats not really a problem.
All in all i wonder where this leaves the solo player. As it is, theres not much a (solo) player can do to "outplay" multiple enemies (but thats what u get in a stats-w|-|0r1ng game i guess, unfortunately.) But these targeting changes will make that worse. I can accept that eve was made more for group-play instead of individuals, but lets not totally nerf individual players out of the game :F I guess i wish there was more player skill and strategy involved in eve pvp altogether, so it wouldnt just come down to pure statistics. (ECM is so awful in this way, it ends any fight as soon as the first person gets a lock. What fun is that? Im more for "buffs" and "de-buffs" a-la tracking disruptors that arent totally final)
All in all, these targeting changes sound good as they will bring better overall balance, but like many peeps said before, invulnerability timers and "cant get lock cuz of warp XXXXX is doing" have gotta be changed too otherwise no one will be caught EVER. Even less then ATM.
Anyway that is enough rambling for now, a bit more then i intended /me continues reading second half of the thread
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